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iPhone Games Projects (Books for Professionals by Professionals)
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iPhone Games Projects (Books for Professionals by Professionals)

★★★2.8·30 ratings

About the Author PJ Cabrera is a software engineer with more than 12 years of experience developing information systems in various industries, programming in C, C++, Java, PHP, Python, and Ruby. But his real passion for many years has been hacking gadgets (i.e., turning a Sega Dreamcast into a NetBSD router, or running Android and Debian GNU/Linux on a Palm TX) and making home-brewed games for consoles such as Dreamcast, PlayStation 2, GameBoy Advance, and PSP. He is very excited that he can finally share his creative side on iPhone and XBox 360 with the general public through the App Store and XNA Community Games.

ASIN
1430219688
Embedding
CLIP ViT-L/14 · 768d
Distance metric
cosine
Doc fetch
1mscache hitGET /v2/namespaces/amazon-products/documents/1430219688
Similar query
25msnearest_to_id → /query

Doc fetch goes through Layer's Aerospike pull-through cache; cache hit served the row without touching turbopuffer. The similar query asks Layer for nearest neighbors of the stored product vector — queries don't go through the doc cache, so no cache header is set.

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